about ngSkinTools project
ngSkinTools plugin started off as a small personal rigging tool back in 2009, and quickly grew into a primary spare time consumer. Today, I'm working hard to promote it into a full-featured public project. It will be free-to-use, but currently there are no plans to release as an open source.
The list of open and ongoing issues can be viewed on Pivotal Tracker. I try to keep that sorted by priority - if you feel that something should be implemented sooner, just let me know, I'll be more than happy to adjust priorities to YOUR needs.
about the author
ngSkinTools is being developed by me, Viktoras Makauskas. Rigging and tools development for Maya has been my job in the past, and though I'm currently employed as Java developer, character rigging (and CG, in general) remains my full-time hobby. When in forums or mailing lists, you'll probably meet me as uiron.
You can drop me a personal message using this contact form.