ngSkinTools

OSX test build

  • Fri Feb 20, 2015

With a big red warning that it’s a first time ever I’m building Maya plugin for OSX, let’s see if it at least works. For now only Maya 2015 version is available, working on setting up 2014 build as well.

Ignore any installation guides on the website and just do this for now:

  1. Download archive from downloads section; extract somewhere in permanent location;
  2. From extracted files, copy ngSkinTools-module.txt to /Users/<user name>/Library/Preferences/Autodesk/maya/2015-x64/modules; “modules” folder might not exist - just create it.
  3. Edit copied module file: replace text /path/to/ngskintools/base/dir with absolute path to folder where you extracted zip in step #1
  4. From extracted files, copy shelves/shelf_ngSkinTools.mel to /Users/<user name>/Library/Preferences/Autodesk/maya/2015-x64/prefs/shelves
  5. Launch Maya. Click the single button on ngSkinTools shelf. Let me know if it works.