A few serious issues with previous build 925 fixed.
- Critical fix: major bug in previous build(925) corrupting Maya files in certain circumstances;
- Fixed: UV based transfer should now produce much smoother results;
- Fixed: “closest vertex on surface” transfer should again operate normally, introducing UV transfer broke it’s closest point algorithm;
- Fixed: skinCluster is now correctly updated after weights transfer;
- Fixed: DQ weights channel now correctly respects layer on/off flag and layer opacity value.