ngSkinTools

Release - 1.0beta.930

  • Tue May 26, 2015

A few serious issues with previous build 925 fixed.

  • Critical fix: major bug in previous build(925) corrupting Maya files in certain circumstances;
  • Fixed: UV based transfer should now produce much smoother results;
  • Fixed: “closest vertex on surface” transfer should again operate normally, introducing UV transfer broke it’s closest point algorithm;
  • Fixed: skinCluster is now correctly updated after weights transfer;
  • Fixed: DQ weights channel now correctly respects layer on/off flag and layer opacity value.