ngSkinTools 1.7.0
Released on September 26, 2017

Compatibility:
Maya 2014 Maya 2015 Maya 2016 Maya 2016.5 Maya 2017 Maya 2018


Release notes

Took much longer than expected, but finally releasing update for Maya 2018. There’s been a lot of refactoring in build system (again), so I almost expect that something broke for someone out there. In case you have serious issues (like, plugin not starting at all), reinstall the previous release and let me know - I’ll try to get it fixed asap (as always).

Note: only 2017 and 2018 Maya is supported on OSX with this release. Did not want to delay the release any further - will hopefully push support for older versions with next iteration.

There’s also some small fixes in functionality:

  • Fixed: mesh should redraw properly after mirror undo/redo;
  • Mirroring should now properly respect vertex selection.

Single installation supports all installed Mayas, thanks to the new way Maya discovers it's plugins.

For each platform, there are two downloads - installer and a plain .zip archive. Use installer for automatic setup, or .zip if you need more control over the installation.