Released on February 6, 2021
Added: convenience tool for adding influences to existing skin cluster. Select influences, target mesh and select “Tools | Add Influence”;
Fixed: weights will now display properly when viewport option “use default material” is turned on;
Added: (v1 feature) Limit max influences per vertex before writing to skin cluster;
Added: (v1 feature) Prune small weights before writing to skin cluster.
Installer for Windows
Installer for macOS
Installer for Linux