Fixed: “Intensity” in “Set Weights” tab not behaving correctly when switching between modes;
Fixed: DQ blend weights painting undo/redo;
Fixed: layer weights will be normalized when initializing them from skinCluster when post-normalization is turned on;
Fixed: “Show Original Mesh” display toggle does not properly unhide weights display;
Fixed: strange wobble while painting DQ weights. Might be a bug in Maya’s MFnSkinCluster.setBlendWeights - switching to plain plug-based API seems to solve the issue;
Fixed: import/export: skin cluster not updated after import;
Fixed: flood shortcut (ctrl+F) fails with exception;
Fixed: build fixes/optimizations for macOS;
Fixed: mirror: influences matching by position not working.